The Insight on Pokemon


The Pokemon series is usually likely to end up being one of the most popular series in the world and is certainly still unstoppable after two years. No wonder, let’s face it: The little pocket monsters, on the other hand, the game basic principle, the universe, the small creatures: nothing it seems to have lost its shine, the idea is just timeless. 2016, Just in time for the jubilee season, we unpacked our products again, baked a fantastic birthday cake and made the very outdated classics, because today is usually the time to celebrate! We look back on twenty thrilling years, constantly characterized by success and a lot of fascination.

Tajiri got to understand the Famicom BASIC deal, which should provide players the opportunity to develop games themselves. Satoshi was able to better understand the idea of the Famicoms and bought a development kit for the system, to provide shortly after the Bandai Namco released Quinty on the market. With the discharge of the Video game Boy in the same calendar year and his ability to communicate with one another with a link cable connection that enabled multiplayer fits on the move, Tajiri required his idea of the later pokemon feuerrot rom hack download again. He was of the opinion that with the hyperlink cable not just against each additional, but also with one another (keyword: swap!) Should become able to enjoy. Players should find the Pokemon as friends, as beings with whom one could identify with individual nicknames. The control of the creatures should never be marked with brutality, a reason why there is fundamentally no blood, no loss of life in the series. Pokemon can get harm and unconscious, but also healed – just die, at least they can not do that in entrance of the player. Useless violence is not everything, relating to its motto. Tajiri decided the Game Boy would end up being the best platform for the series and proved helpful with Sugimori on the concept. But the development of the series turned out to be even more challenging than hoped.

Tajiri, “monsters”, the word was set from the beginning. But there had to be something else, something that explains the basic principle of the video game, clarifies and above all does not violate existing copyrights. Zero, rather not. KapuMon? Not either. Pocket Monsters? By developing multiple editions with different Pokemon ideal from the begin, so they can all end up being caught. Incidentally, the idea emerged from Miyamoto.

The long advancement of Pokemon led to huge internal issues with GAME FREAK internally. There is almost always sufficient money to cover the employees, often you had to get fresh money with other projects. This is one way Nintendo worked on Yoshiand Mario & Wario, for Sega to Pulseman and for Sony to Wise Ball. Five workers of Video game FREAK left the company because of the difficult situation, Tajiri paid forget about money, so there is still enough for the others. He lived in enough time of his father’s cash, that could tolerate only under conditions. Through the years, the financial hardship of the development studio intensified, which explains why the creatures studio associated with Nintendo helped out with money and, on the other hand, received a third of the franchise rights. The expenditure helped GAME FREAK total the games – otherwise it could not have ended therefore well.

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